I like it when ‘big dates’ fall on the weekends – means less time explaining to disinterested teachers and more time focused on another level of education for the Spawnlings.
Seriously, who can’t see the benefits of Tabletop?
30 April is now THE day for some gameplay. So bring out your tablecloth, set up some tunes, and get ready for some sneaky cheeky fun! Here’s our Top 7 planned for the day:
1. Munchkin Quest
This ALWAYS top of the list for spawnlings. It has storytelling; it has weaponry; it has the opportunity to gang up on parents and make their life really difficult. What more could you want?
We bought this almost two years ago but never came around to play it yet. However, recent school holidays gave us the opportunity and we love it! I’ll be putting up a review after the weekend, but short version: you take it in turn adding numbers to the pile to reach 100. There are Greek Gods who will help you along the way because who ever hits 100 scores the point. Mathematics and strategy in a card game = more fun than you’d think!
3. Settlers of Catan
I grew up thinking Monopoly was the game to teach you how to negotiate. I was wrong. So very very wrong.
Catan is probably the most famous geeky tabletop game, known in almost any geeky circle. It is about bartering your resources well enough so you don’t have to rely on the fate of the dice.
Needless to say, I suck at it. But I love it!
Not the ideal game for germ-a-phobes. I like this game because it is a team game; everyone works together to defeat the icky diseases breaking out across the world. There is some serious strategy building required, and a great opportunity to work on communication.
What really makes the game work is the collection of individual roles for each player. Everyone has their own skill/profession to be in the game and EVERYONE has a skill that gives you a good chance of winning.
Minus the drinking in the bar, this is easily the favourite warm up game in the Lair. It is brilliant as an introduction to RPG and storytelling, giving spawnlings a chance to build some serious Tall Tale talents. Hardest part is allowing each kid to tell their story without the inevitable challengers interrupting.
Even the 2yo can play this one (with a little help). Great strategy and pattern recognition. It starts friendly, with the shared intent of keeping the game ‘neat’ – but there is always some mongrel who has to mess the neat pattern, and then it descends into a table full of jibes and defensive moves.
Another one 2yo Zaltu loves to play. Simple card strategy, collecting all the numbered monkeys from 1 to 6, avoiding raccoons, elephants, and giraffes. All three Spawnlings were happily playing this for 20mins at the hospital while the doc took my cast off. I keep this one on the side between Zaltu and I, while also playing one of the ‘older’ games with the others. It’s not a ‘baby game’ – I’d peg it around 3-8 years old.
Plenty of games to fill your day! Remember: the primary objective is to have fun! Put the World Domination on hold for one day, and spend the time getting to know how your fellow gamers think. Show the spawnlings life is not just shoot’em up and count the credits.
Well, unless your bartering those credits for a cup of tea…